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Thread Statistics | Show CCP posts - 2 post(s) |

Sol Weinstein
Lunatic Warfare Federation
0
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Posted - 2013.02.04 00:43:00 -
[1] - Quote
1. Place bounties on players 2. Place bounties on corps 3. Exist outside of systems less then 0.9 (Maybe 0.8) 4. Rent manufacturing or research slots in any station that is not owned by their NPC corp (This goes both ways. Those slots should be reserved for the members of that NPC corp.) 5. Have jump-clones in any station not owned by their NPC corp. 6. Going with #3; be able to mine ice or ore outside of their allowed systems (1.0 or 0.9; alternatively 0.8 if allowed in those) 7. Activate modules on players that are not in other NPC corps. 8. Place market orders and contracts. Market ORDERS. They can still buy and sell using the 'immediate' function.
3.a. Perhaps it should be that they are allowed to enter systems lower than 0.9 (0.8), but they should be restricted to what they can do in these systems. I don't want to suggest that 'anyone should be able to fire upon them as if in a war', but that might be an option.
========
There are many aspects of this game that are ruined, just ruined, by actions of players in NPC corporations. The bounty thing is one of the major ones. Hopefully, someone out there will agree that the leash needs to be tightened on most of the people that use the NPC Corporation Exploit when performing harmful actions towards another player or corporation.
I do not wish to force people to 'play my way' or anything like that. I feel that NPC corporations offer a place for newer players to cut their teeth in this game. But, it also allows older players (alts) to abuse the system and hide behind an anonymous flag, so to speak. Also, people who use an NPC corporation alt for 'legitimate reasons' (market alt is one of them) should not be affected by this in a negative fashion. Most market alts don't even undock. So fear of being wardec'd shouldn't be an issue. And, if you are one of those market alts that does undock, well... Welcome to the way the rest of us play! Now you have to worry about your actions and declarations just like the rest of us.
This thread was opened to discuss this thought process. And to meet other like-minded pod pilots. For those who think this needs to be moved to a different forum (Feature & Ideas), keep your opinion to yourself and let the Devs sort it out. But, as much as it might need to have a discussion in the F&I forum, I feel that it also needs to be brought up in GD. Even though I know that a bunch of people will troll this.
Discuss. |

Sol Weinstein
Lunatic Warfare Federation
0
|
Posted - 2013.02.04 00:43:00 -
[2] - Quote
Reserved. |

Sol Weinstein
Lunatic Warfare Federation
1
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Posted - 2013.02.04 00:50:00 -
[3] - Quote
Beekeeper Bob wrote:Wahh?  Why is it, people insist on thinking they are the only ones with an opinion? You need to play more, and worry less about what other players are doing....
Did you read the whole post. If so, then you missed the point. In fact, I requested other opinions.
In order to have a discussion about opinions, one must make an opinion known. This is mine.
Discuss. |

Sol Weinstein
Lunatic Warfare Federation
1
|
Posted - 2013.02.04 00:51:00 -
[4] - Quote
Vallista wrote:Sol Weinstein wrote: 3. Exist outside of systems less then 0.9 (Maybe 0.8)
Discuss.
So, you are saying that they should never be able to leave their starting system until they join a player corp? When I leave my player corp, I should be stuck in that system until I join another corp? Did you think this through? Allow me to respectfully disagree. The rest of your positions are a little odd, but this one is terrible.
Starting systems are 1.0. So, no. I am not saying they should never be able to leave. Please re-read my post.
Also, because of the one idea you don't agree with, do you not support any of the others?
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
1
|
Posted - 2013.02.04 00:53:00 -
[5] - Quote
Captain Tardbar wrote:So tell me how again will moving all these NPC corp people into one man corps will solve your perceived problem?
You know, one man corps that are recycled every time a war dec happens... Or do you want a button on your keyboard that forces people to undock so you can shoot them?
No I do not think they should move into one man corps. Please go back and read all of my post.
No, I do not want a button forcing people to undock. What I want is for the game mechanics to not allow an abuse of the system. And, to restrict the players that use the exploit of an NPC corporation.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
1
|
Posted - 2013.02.04 00:55:00 -
[6] - Quote
Dave Stark wrote:i've just read the OP again, and i'm struggling to figure out how this isn't a troll thread.
Let me help you out. No, it is not a "troll thread". But, if by "troll" you mean, "get a reaction", then I suppose that is somewhat true. I want to get other people to give their opinions on the topic. Not just make a useless post about how they disagree with me.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
2
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Posted - 2013.02.04 01:00:00 -
[7] - Quote
This isn't about war decs. Please do not confuse my corp name with the intentions of this thread.
In fact, the only real things I find to be of true importance are points #1 and #2. They show how anyone can abuse the system. I find it quite odd that a literal lackey of a huge corporation can defame a corporation by issuing bounties while under their employment.
This is a real world issue, too. How many HR departments have had seminars regarding "actions outside the workplace"? The answer is: all of them. |

Sol Weinstein
Lunatic Warfare Federation
2
|
Posted - 2013.02.04 01:02:00 -
[8] - Quote
Dave Stark wrote:Sol Weinstein wrote:Dave Stark wrote:i've just read the OP again, and i'm struggling to figure out how this isn't a troll thread. Let me help you out. No, it is not a "troll thread". But, if by "troll" you mean, "get a reaction", then I suppose that is somewhat true. I want to get other people to give their opinions on the topic. Not just make a useless post about how they disagree with me. Thank you. also, how am i meant to finish the industry tutorial in an npc corp if i can't mine? your ideas are terrible and haven't been thought out at all. hence, it's clearly just trolling. that or you're really, really dumb.
You can mine in the 1.0 system you are currently getting the tutorial mission in. So, I guess your last comment which personally attacks me should be turned around towards you.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
2
|
Posted - 2013.02.04 01:05:00 -
[9] - Quote
Nicolo da'Vicenza wrote:Personally, I think there is no way to truly make a wardec and overall PvP 'gamestyle' fit in an economically competitive player-driven PVP game and that they should all be effectively removed by making them deccable. But penning them up in some sort of 'gold farmer pen" in 0.9 and 1.0 systems might be a sensible alternative. Another good idea I heard was from Marlona Sky, saying that NPC corps should be barred from using specific kinds of ships like freighters. What do you think Sol?
I believe looking at some of the restrictions that are placed on Trial Accounts might be used effectively on players in NPC corps.
And to go into another part of my post.
Just because the first post isn't the greatest doesn't mean that something of value cannot be taken from it. Maybe Player Run Corporations can buy some sort of protection from CONCORD or their faction NPC corp of choice to allow them to operate in mostly the way they operate in an actual NPC corp.
For those just personally attacking me, I feel bad for you.
An idea can be molded. But not like some of you are trying to do it.
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
2
|
Posted - 2013.02.04 01:07:00 -
[10] - Quote
Dave Stark wrote:Sol Weinstein wrote:Dave Stark wrote:Sol Weinstein wrote:Dave Stark wrote:i've just read the OP again, and i'm struggling to figure out how this isn't a troll thread. Let me help you out. No, it is not a "troll thread". But, if by "troll" you mean, "get a reaction", then I suppose that is somewhat true. I want to get other people to give their opinions on the topic. Not just make a useless post about how they disagree with me. Thank you. also, how am i meant to finish the industry tutorial in an npc corp if i can't mine? your ideas are terrible and haven't been thought out at all. hence, it's clearly just trolling. that or you're really, really dumb. You can mine in the 1.0 system you are currently getting the tutorial mission in. So, I guess your last comment which personally attacks me should be turned around towards you. Thank you. except those systems get mined out within hours of downtime which will leave any one outside of the euro time zone perpetually unable to complete the tutorial due to the belts being mined out. it wasn't a personal attack, it was an observation made fact by the contents of your posts.
It was a personal attack. The reason that caused you to attack me isn't even important.
Yes, those systems DO get mined out. But that doesn't mean there shouldn't be a change in the system. Belts can be added. Or [other things] can be done to change that fact.
This is how discussion works. You start with an idea and go from there.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
2
|
Posted - 2013.02.04 01:09:00 -
[11] - Quote
To clarify, by me stating "cannot mine outside of 1.0/0.9/0.8" it would also mean that PRCs (Player Run Corps) would NOT be able to mine in those systems. Or rent offices. Or lab slots... etc... etc... etc...
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
2
|
Posted - 2013.02.04 01:13:00 -
[12] - Quote
Dave Stark wrote:Sol Weinstein wrote:It was a personal attack. The reason that caused you to attack me isn't even important.
Yes, those systems DO get mined out. But that doesn't mean there shouldn't be a change in the system. Belts can be added. Or [other things] can be done to change that fact.
This is how discussion works. You start with an idea and go from there.
Thank you.
the mining system doesn't need changing. why would we change a perfectly fine system to accommodate an even worse system being introduced? not quite sure you understand how "improvements" work. your suggestions add nothing to the game.
I disagree that my suggestions add nothing to the game. It would add a protection to PRCs from people who abuse the NPC Corporation Exploit.
I won't even suggest that you yourself are abusing the system. Because, that would be a personal attack on you. I will have faith that you have never once used your protection inside an NPC corp to place a 100k bounty on someone with no risk to yourself or your main characters. Just like you don't use the same character in the NPC corp to protect your main character from getting any backlash inside the game.
My tongue is firmly planted in my cheek as I say those last two sentences.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
2
|
Posted - 2013.02.04 01:14:00 -
[13] - Quote
Dave Stark wrote:Sol Weinstein wrote:To clarify, by me stating "cannot mine outside of 1.0/0.9/0.8" it would also mean that PRCs (Player Run Corps) would NOT be able to mine in those systems. Or rent offices. Or lab slots... etc... etc... etc...
Thank you. or we could let ccp use the time to add something to the game rather than pointlessly changing a system that doesn't need changing?
I am one person who thinks the system needs changing. This thread is created to find others who think the same thing. Even if they do not agree with ALL the things I posted.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
2
|
Posted - 2013.02.04 01:16:00 -
[14] - Quote
Captain Tardbar wrote:Can I ask you a serious question...
Do you think CCP is going to enact changes that will detrimentally affect a large portion of their player base?
We discussed this in my thread of how the forums caused CCP to change the game when it comes to mining barges being buffed because of the threads complaing about ganking.
Can you imagine the threadnaughts that will ensue if your changes were enacted?
I'm not sure what is going to happen. This is why the post was made. I think changes need to be made so I created a post about it. It's the first step. One small post for PRCs; one giant leap for a better gameplay experience. Gotta start somewhere.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
3
|
Posted - 2013.02.04 01:18:00 -
[15] - Quote
Archa4 Badasaz wrote:Well, simple response: FU. I like to sit in NPC corp - don't have to worry about morons declaring wars out of no reason and ganking me with no consequences. This char is purely PVE oriented, and I am not interested in any kind of PVP. If you don't like it - that should not be my problem. Go find other players rady to PVP and fight with them. GL!
This is not about PVP. This is about players in NPC corporations using it to abuse the systems in the game, such as bounties.
Your opinion is noted as a negative response to my thread. I thank you for your input and hope you continue to enjoy your play style.
Thank you.
Oh, and so we are all clear... what do you mean by "FU" ?? I sure hope it doesn't mean what I think it does. I would hate to think you are personally attacking me based on my opinion. |

Sol Weinstein
Lunatic Warfare Federation
3
|
Posted - 2013.02.04 01:23:00 -
[16] - Quote
Dave Stark wrote:Sol Weinstein wrote:Dave Stark wrote:Sol Weinstein wrote:It was a personal attack. The reason that caused you to attack me isn't even important.
Yes, those systems DO get mined out. But that doesn't mean there shouldn't be a change in the system. Belts can be added. Or [other things] can be done to change that fact.
This is how discussion works. You start with an idea and go from there.
Thank you.
the mining system doesn't need changing. why would we change a perfectly fine system to accommodate an even worse system being introduced? not quite sure you understand how "improvements" work. your suggestions add nothing to the game. I disagree that my suggestions add nothing to the game. It would add a protection to PRCs from people who abuse the NPC Corporation Exploit. I won't even suggest that you yourself are abusing the system. Because, that would be a personal attack on you. I will have faith that you have never once used your protection inside an NPC corp to place a 100k bounty on someone with no risk to yourself or your main characters. Just like you don't use the same character in the NPC corp to protect your main character from getting any backlash inside the game. My tongue is firmly planted in my cheek as I say those last two sentences. Your sig: "100k for notifications of stupidity, i love this bounty system." Thank you. this *is* my main character. i don't use an NPC corp alt to post/do my dirty work. i use an NPC corp character as my main character because the simple fact is; player corps have nothing to offer me. i fail to see how using an npc corp character to shield a player from backlash is any different to using an alt in a player corp that they never log in, just create a character on an account, put it in a random player corp and send it isk to create bounties. not letting npc corp player use the bounty feature doesn't stop people being able to be "immune to backlash" it just means they have to click 2 more buttons to place a bounty. it would be quicker, easier, and less hassle to just remove NPC corps if you truly have an issue with them. because your list of "demands" really are ill thought out and terrible. there's no getting around that.
This post wasn't about multiple characters on the same account created to avoid the system. This post is about people (maybe not you specifically) using the 'protection' of an NPC corp to act like a player in a PRC. Your response is talking about something totally different. Feel free to make your own thread regarding multiple characters on the same account (or other accounts) created with the intent to abuse the system.
A second character (on the same account or other account) should be used to play in a different style than the others. Or it can be used to play the game the exact same way but with a different identity. A second account should not be used to abuse the systems of the game. But, once again, feel free to make your own thread discussing this.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
3
|
Posted - 2013.02.04 01:25:00 -
[17] - Quote
Whitehound wrote:Sol Weinstein wrote:I disagree that my suggestions add nothing to the game. True. They add a lot of limitations to it. Heartless, selfish, mean and unnecessary limitations, which is far worse than nothing.
That is a wonderful opinion. And I feel that some of the things NPC corp players are allowed to do also add hearless, selfish, mean, and unnecessary limitation to the playstyle of others. This is why the thread was created.
Your negative opinion is noted. Thank you for your time and input.
|

Sol Weinstein
Lunatic Warfare Federation
4
|
Posted - 2013.02.04 01:28:00 -
[18] - Quote
Captain Tardbar wrote:Sol Weinstein wrote:Captain Tardbar wrote:Can I ask you a serious question...
Do you think CCP is going to enact changes that will detrimentally affect a large portion of their player base?
We discussed this in my thread of how the forums caused CCP to change the game when it comes to mining barges being buffed because of the threads complaing about ganking.
Can you imagine the threadnaughts that will ensue if your changes were enacted? I'm not sure what is going to happen. This is why the post was made. I think changes need to be made so I created a post about it. It's the first step. One small post for PRCs; one giant leap for a better gameplay experience. Gotta start somewhere. Thank you. Well you have to keep in mind if people are in NPC corps and using that system a great deal that they must really enjoy the benefits of said system. When you propose major changes to said system, you must realize that people are not going to like said changes and there will have some major resistance to such a suggestion. If you had taken some time to consider "Will the majority of EvE player accept this change?" then you have to come to conlusion at least the people in the NPC corps would not accept this change, then you have to consider how much of the player base will reject your ideas. And you can't get to that point simply by posting a forum post. You get some idea, but people don't come out of the woodwork until something really bothers them.
The popular vote wasn't my concern. I already know all the things you stated. But, that doesn't mean the opinion shouldn't be posted or discussed.
I realize some of the ideas aren't going to be liked. And I am willing to also realize that they might not be implemented. It's okay to post an adverse idea. This way we know what the players want.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
4
|
Posted - 2013.02.04 01:32:00 -
[19] - Quote
Dave Stark
I disagree that my suggestions add nothing to the game. It would add a protection to PRCs from people who abuse the NPC Corporation Exploit.
I won't even suggest that you yourself are abusing the system. Because, that would be a personal attack on you. I will have faith that you have never once used your protection inside an NPC corp to place a 100k bounty on someone with no risk to yourself or your main characters. Just like you don't use the same character in the NPC corp to protect your main character from getting any backlash inside the game.
My tongue is firmly planted in my cheek as I say those last two sentences.
Your sig:
"100k for notifications of stupidity, i love this bounty system."
Thank you.[/quote wrote:
this *is* my main character. i don't use an NPC corp alt to post/do my dirty work. i use an NPC corp character as my main character because the simple fact is; player corps have nothing to offer me.
i fail to see how using an npc corp character to shield a player from backlash is any different to using an alt in a player corp that they never log in, just create a character on an account, put it in a random player corp and send it isk to create bounties. not letting npc corp player use the bounty feature doesn't stop people being able to be "immune to backlash" it just means they have to click 2 more buttons to place a bounty.
it would be quicker, easier, and less hassle to just remove NPC corps if you truly have an issue with them. because your list of "demands" really are ill thought out and terrible. there's no getting around that.
This post wasn't about multiple characters on the same account created to avoid the system. This post is about people (maybe not you specifically) using the 'protection' of an NPC corp to act like a player in a PRC. Your response is talking about something totally different. Feel free to make your own thread regarding multiple characters on the same account (or other accounts) created with the intent to abuse the system.
A second character (on the same account or other account) should be used to play in a different style than the others. Or it can be used to play the game the exact same way but with a different identity. A second account should not be used to abuse the systems of the game. But, once again, feel free to make your own thread discussing this.
Thank you. [/quote]
no, my response is just the result of what will happen if your ideas are made reality. nothing will change.
the fact that you just ignored why your system was bad and told me to post elsewhere confirms this is a very elaborate troll thread.[/quote]
I would ask that you keep your personally attacking opinions about me or my post to yourself. They are not allowed on these forums, nor are they welcome by me. This is not a troll thread ("troll" in the way you are using it).
I didn't ignore why my system was bad. That is the entire point of the thread. To see who thinks it is bad, who thinks it is good, and also who thinks it had some good ideas and others bad. Your continued insistence of telling me you disagree with them is not only pointless, but also starting to border on your own word: "trolling".
Your negative response to my opinion has been noted and I thank you for it. If you have nothing else to say about my post, please do yourself a favor and move on.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
4
|
Posted - 2013.02.04 01:34:00 -
[20] - Quote
Dave Stark wrote:Sol Weinstein wrote:Whitehound wrote:Sol Weinstein wrote:I disagree that my suggestions add nothing to the game. True. They add a lot of limitations to it. Heartless, selfish, mean and unnecessary limitations, which is far worse than nothing. That is a wonderful opinion. And I feel that some of the things NPC corp players are allowed to do also add hearless, selfish, mean, and unnecessary limitation to the playstyle of others. This is why the thread was created. Your negative opinion is noted. Thank you for your time and input. especially since npc corp players already have less tools at their disposal.
Please feel free to list the missing tools at their disposal.
(Also, they SHOULD have less tools at their disposal. At least in my opinion. Opinion... the point of this thread.)
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
4
|
Posted - 2013.02.04 01:36:00 -
[21] - Quote
Mr Epeen wrote:Sol Weinstein wrote: NPC Corporation Exploit.
Unless you are privy to information that the rest of us are not, I suggest you stop with the FUD. An exploit is what CCP says an exploit is. Using an exploit is a bannable offense. I haven't seen anything lately about being banned for belonging to an NPC corp, so as far as I can tell, there is no exploit. Mr Epeen 
I wasn't aware that I had to start every post or sentence with "in my opinion". But I can change it for you if you need the clarification.
In my opinion, it is an abuse of the system. Otherwise known as: an exploit.
But again, my opinion. I see you disagree with me and that is okay.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
4
|
Posted - 2013.02.04 01:42:00 -
[22] - Quote
Whitehound wrote:Sol Weinstein wrote:Whitehound wrote:Sol Weinstein wrote:I disagree that my suggestions add nothing to the game. True. They add a lot of limitations to it. Heartless, selfish, mean and unnecessary limitations, which is far worse than nothing. That is a wonderful opinion. And I feel that some of the things NPC corp players are allowed to do also add hearless, selfish, mean, and unnecessary limitation to the playstyle of others. This is why the thread was created. Your negative opinion is noted. Thank you for your time and input. And as they say, two wrongs don't make a right. I suppose you'll put this down as yet another negative opinion.
Perhaps.
Mainly because I don't believe my, or any opinion, is "wrong".
So, anything else on what my post was about? Do you disagree with everything? Do you feel that the system is working 100% fine and you can see NO OPPORTUNITY to add positive change to the current system?
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
4
|
Posted - 2013.02.04 01:52:00 -
[23] - Quote
Aren Madigan wrote:All I'm getting out of this is you don't like how other players play and are stamping your feet to get it change, despite the fact that it'd make things so restrictive to new players that it would destroy CCP's current stated goal of attracting new blood... so how is this a good idea?
Whether this is a "good idea" is the entire point of posting it. And, I made 8 points in the thread, not just one. Sure, some of the ideas are a little far fetched. Such as the system movement restriction and the module restriction. Please feel free to point out how YOU think they are not good.
As far as restricting new players... There are plenty of things restricting new players. Skills being one of them. A new player cannot use a battleship. Or a freighter. I don't see these things keeping the playerbase down. In fact, it is an incentive for them to be more active in the game.
Perhaps there needs to be different types of NPC corporations out there. Right now we have two types, true NPC and the FW variants. The FW weren't always in the game and CCP found a way to make it work. Who are you or I to say that there shouldn't be a third type of NPC corp? That is the point of this post.
Sure, my OP might not be the best. But, you have to start somewhere.
I'll ask the same thing I did another poster:
Do you think ALL my ideas are bad? Can you not think of ANYTHING that might improve the current system in the game?
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
4
|
Posted - 2013.02.04 01:56:00 -
[24] - Quote
Whitehound wrote:Sol Weinstein wrote:So, anything else on what my post was about? Do you disagree with everything? Do you feel that the system is working 100% fine and you can see NO OPPORTUNITY to add positive change to the current system?
Thank you. Quite honestly, and not meant as an offence, does your list come across as fascist. There are plenty of benefits for not being in an NPC corporation and anyone who does not respond to the positive reinforcement will likely not respond positively to your belt whipping, but quit. If EVE drives you into believing such radical limitations are necessary then you might want to take a break from the game for a while. Again, no offence intended, but with your best interest in mind.
Wow. A personal attack on my beliefs that exist outside of the game. Very nice to see. Also, "offense". Yeah I know. Grammar Police. But hey, why not? You already don't care to discuss the post and just want to make accusations based on a poorly formed opinion about me in real life.
No. EVE doesn't drive me to believe such "radical limitations" are necessary. I don't think they are radical. You do, and that is okay. Please keep your personal opinions of how I choose to live my personal life to yourself. This thread is not about your opinion of how I live my life outside of EVE. You are most likely not qualified to give life advice, so I will ask you to refrain from these types of posts in the future. Or, I'll try your tactic: If my post drives you to make personal attacks on my character then perhaps you should log out of the forums. No offenSe intended, but with your best interest in mind.
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
4
|
Posted - 2013.02.04 01:57:00 -
[25] - Quote
Whitehound wrote:Sol Weinstein wrote:... Can you not think of ANYTHING that might improve the current system in the game?
Thank you.
I do have an idea. We should make a huge statue of you and set it up in Jita next to the monument. Each time we are unhappy with the game do we fly into Jita and shoot at it.  Sounds funs, doesn't it?
No comment on the actual "idea". But I would ask you to make your own thread that contains your own ideas instead of hijacking mine.
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
4
|
Posted - 2013.02.04 02:02:00 -
[26] - Quote
Lovely Dumplings wrote:My only question to those who wish to place restrictions on NPC corp activities: "Are you willing to accept these same people into your corp when they wish to join the "real" EVE? This includes all different types of playstyles, et al"
A valid question. And, not sure. But a thoughtful screening process, which should be in place in any good PRC, would be very helpful.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
4
|
Posted - 2013.02.04 02:04:00 -
[27] - Quote
Nicolo da'Vicenza wrote:
My alternative is simply remove the protections afforded to NPC corps to all equally. Make individuals deccable as if they were one-man corps. What could be more fair then total equality? Nobody is being punished, nobody singled out or afforded special treatment, everyone on an even footing.
Nice. I think it is a great idea to be able to petition CONCORD for the ability to wage war on an individual.
But, I would also add in the need for a "third type" of NPC corp. Because this thread was never about "screwing over the new players".
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
4
|
Posted - 2013.02.04 02:06:00 -
[28] - Quote
Whitehound wrote:Sol Weinstein wrote:Whitehound wrote:Sol Weinstein wrote:... Can you not think of ANYTHING that might improve the current system in the game?
Thank you.
I do have an idea. We should make a huge statue of you and set it up in Jita next to the monument. Each time we are unhappy with the game do we fly into Jita and shoot at it.  Sounds funs, doesn't it? No comment on the actual "idea". But I would ask you to make your own thread that contains your own ideas instead of hijacking mine. Thank you. You've asked ("...think of ANYTHING...") and you got an answer. I think such a statue makes for a great stress relief. You have no idea how stress can transform one into an irrational, blind and selfish monster!
You have done my work for me by pointing out your idea does not follow the original theme or idea in the thread. This thread is not about stress relief. Please stay on topic. I shouldn't have to ask this of a respectful player. But, I understand that "new and radical ideas" might cause distress to someone. I apologize that the theme of this thread if upsetting you and offer my humble advice to refrain from visiting this thread in the future.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
4
|
Posted - 2013.02.04 02:10:00 -
[29] - Quote
Lovely Dumplings wrote:Sol Weinstein wrote:
A valid question. And, not sure. But a thoughtful screening process, which should be in place in any good PRC, would be very helpful.
Thank you.
Not a problem, and glad to give some thought on it. I see NPC corps as a "NIMBY" problem. For those unfamiliar with the term, it means "Not In My Backyard", and often comes up when, in RL, things like landfills and powerplants come up. Just saying "I wouldn't let em in they can go somehwere ELSE!" seems, to me, like saying "Eww no build that powerplant in another area!" NPC corps, as is, are a necessary evil, abused by some, that hopefully a good solution can be found for.
Absolutely. I agree that there is abuse in the NPC corp situation. Not ALL players are doing it. But, there needs to be some investigating in to some things that can be changed or implemented into the current system.
If anything, my original post is my flag waving saying, "hey! i don't agree with this!". And, the point of the thread is to find others who feel the same way. And at least the hopeful generation of positive discussion on the topic, even with those who disagree with the ideas.
Pipe dreams maybe. But you have to start somewhere.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
4
|
Posted - 2013.02.04 02:11:00 -
[30] - Quote
Whitehound wrote:Sol Weinstein wrote:You have done my work for me by pointing out your idea does not follow the original theme or idea in the thread. This thread is not about stress relief. Please stay on topic. ... Again, you have asked, not me. I only followed your request!
If that is your true stance, then follow this request: move along to another thread, please.
I trust you are a man of your word?
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
4
|
Posted - 2013.02.04 02:22:00 -
[31] - Quote
Aren Madigan wrote: Restricting skills is obscenely different from restricting them from doing pretty much.. well... anything really but the bare bones of the game.
I can see your point. Skill based restriction is literally based on time invested into the game. My suggested restrictions are based on choices. Something this game advertises as a huge part of the game. So, I think that [some of] my ideas are a decent stepping stone to a bigger discussion.
Aren Madigan wrote: And yes, I don't agree with ANY of those ideas.
Not ANY? Not even the first two? You feel that players should be able to place bounties on another player while in a NPC corp? You feel that a NPC player should be able to place a bounty on an entire PRC ?
Aren Madigan wrote: High sec is meant to be a place of relative safety. That's how it was designed.
This really wasn't about High Sec.
Furthermore, on release, no system was safe. Hardly "the way it was designed". Please don't take this the wrong way, but read up on the history of the game. CONCORD wasn't always around to protect us.
|

Sol Weinstein
Lunatic Warfare Federation
4
|
Posted - 2013.02.04 02:36:00 -
[32] - Quote
Aren Madigan wrote:Sol Weinstein wrote:Aren Madigan wrote: Restricting skills is obscenely different from restricting them from doing pretty much.. well... anything really but the bare bones of the game.
I can see your point. Skill based restriction is literally based on time invested into the game. My suggested restrictions are based on choices. Something this game advertises as a huge part of the game. So, I think that [some of] my ideas are a decent stepping stone to a bigger discussion. Aren Madigan wrote: And yes, I don't agree with ANY of those ideas.
Not ANY? Not even the first two? You feel that players should be able to place bounties on another player while in a NPC corp? You feel that a NPC player should be able to place a bounty on an entire PRC ? Aren Madigan wrote: High sec is meant to be a place of relative safety. That's how it was designed.
This really wasn't about High Sec. Furthermore, on release, no system was safe. Hardly "the way it was designed". Please don't take this the wrong way, but read up on the history of the game. CONCORD wasn't always around to protect us. Thank you. Its the way its designed now though, and for a reason. I can imagine the kind of ganking that went on that really made growth near impossible for the game... seen the result of that kind of thing from EverQuest's PVP servers back in the early days of MMOs. Doesn't make for a healthy game, at all. And yes, I do believe that NPC corp players should be free to place bounties.. New Highsec Order being a prime example of why.
New Highsec Order uses NPC corp players to place their bounties. Fact.
I also feel that players should be able to 'wardec' an individual player.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
4
|
Posted - 2013.02.04 02:52:00 -
[33] - Quote
Mara Rinn wrote:Sol Weinstein wrote:There are many aspects of this game that are ruined, just ruined, by actions of players in NPC corporations. The bounty thing is one of the major ones. Hopefully, someone out there will agree that the leash needs to be tightened on most of the people that use the NPC Corporation Exploit when performing harmful actions towards another player or corporation. What problem are you trying to solve? You claim that the bounty system is "ruined" by NPC corp players. How? What is the problem you are trying to solve? What is "the NPC Corporation Exploit"? I hae never heard of it, and you are presenting this term as if it should be common knowledge. What is the problem you are trying to solve. Pretend that I am a gormless twit, so you will need to provide illustrative examples of why it is bad for a rookie in an NPC corp to be able to place a bounty on the capsuleer who blew up his wreathe containing all his worldly possessions. Why is it bad for NPC corp members to mine or harvest ice?
Trying to solve the NPC Exploit problem and the issues it creates. Yes, I suppose it is my term. I'm sorry if it doesn't fit into your world. It's the term I use.
Your initial tone is a bit aggressive so I am just going to ignore the rest of of it and just move along. I will take your advice and assume you are a "gormless twit" and realize that I probably can't make you see the nature of the post.
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
4
|
Posted - 2013.02.04 03:00:00 -
[34] - Quote
MadMuppet wrote:Didn't read the whole thread....
I offered you the same respect.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
4
|
Posted - 2013.02.04 03:07:00 -
[35] - Quote
Christopher Caldaris wrote:Still trying to understand how being in an NPC corp is "abuse" of game mechanics.
Some people just don't want to deal with the BS that griefers cause.
They already have high tax rates in NPC corps and they don't have the benefits that come with being in a fully funded and well oiled player corp.
Seems like OP just wants to be able to shoot easy targets that can't defend themselves and get a pat on the back for being a big boy now.
In what way exactly does my post allude to the falsity that I want to be "able to shoot easy targets that can't defend themselves" ?? Read it again... In what way EXACTLY did I state what you claim?
Furthermore, who said ANYTHING about not defending oneself? In fact, a player in an NPC corp who places a bounty on another player or corp takes away the ability of the bountied player/corp to 'defend themselves'.
High tax rates? When I file my taxes this year I'll add in a note to the IRS how anything above 11% is "too high". 11% too high... as if. If my thread wasn't titled "Players in NPC Corps should not be able to:", I would have added [my opinion] that the tax should be higher. As in 50%. Yes. I feel that the NPC corp tax should be 50%.
What benefits of a PRC are you referring to specifically? Now, if at least ONE of my suggestions was implemented, you MIGHT be able to claim that there is a benefit to being in a PRC. But I'll play along. Name ONE benefit a PRC gets over an NPC corp besides a variable tax rate. Go ahead. I'll wait.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
4
|
Posted - 2013.02.04 03:08:00 -
[36] - Quote
Vangelios wrote:Main problem are alts not npc corps. CCP loves alts. Npc corps are irrelevant.
I agree completely.
But, the mechanic that these alts use is the NPC corporations. Hence, why I call it the NPC Exploit. They are using a game mechanic to an advantage that other players do not have.
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
5
|
Posted - 2013.02.04 08:47:00 -
[37] - Quote
Jenn aSide wrote:
No, the ONLY possibvle motivation you could have is you want people to play just like you do
Wrong. It is not the ONLY possible motivation. And I'll prove that by....
Jenn aSide wrote: I haven't read the thread
Thank you for giving an opinion on a topic you admit to not educating yourself on. You will be taken seriously when you read the thread, and all the follow-up posts.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
5
|
Posted - 2013.02.04 08:53:00 -
[38] - Quote
Christopher Caldaris wrote:
PRCs have access to cumulative wealth of the members in terms of knowledge and experience, access to stockpiles of items, ships, resources, skill capability and teamwork. Social networks that can organize fleets, persue and create emergent gameplay, place a monopoly on entire star systems, ensure members get crucial training, and the ability to set tax rate to 0%.
PRCs aren't given these benefits upon creation. They earn them. This makes your argument a tad on the invalid side of things. While I respect your viewpoint, you do have to admit it is a bit skewed at this point.
Christopher Caldaris wrote: People in NPC corps are 95% people playing solo to benefit from not being able to be forced to play to the whim of other players through wardecs, 5% are new players just starting.
This is where I admit that my ideas aren't 100% awesome. They are simply ideas. Thankfully, they can be modified or adapted. Or possibly even removed. The entire point of the thread.
Christopher Caldaris wrote: Your entire OP reeks of arrogance and an assumption that people have to play the game to your liking. If it's so great to be in an NPC corp why aren't you in one? Shouldn't you be reaping the supposed great benefit that so many you hate are doing?
Don't just throw around the word arrogance without fully understanding it. Also, the GMs must, too, be arrogant... no?
Christopher Caldaris wrote: You sound like a little kid that wants to run the sandbox and are mad that someone smarter than you found a way to enjoy their gameplay time that much more and you want it gone.
I will ask you to refrain from further personal attacks on me and to not let your emotions show through. It has successfully eroded anything remotely intelligent you might have said. [/quote]
Christopher Caldaris wrote: The point of the game is to have fun, not to "play the way Sol Weinstein wants everyone to play".
[/quote]
Obvious statement is obvious.
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
5
|
Posted - 2013.02.04 08:55:00 -
[39] - Quote
Arronicus wrote:Reserved.
Also. I like the part about players in an npc corporation not being able to leave basic starting areas, to interact with other players, and find new corps to join through running into people, or being able to explore the game a little before they purchase it.
I think anything that further restricts new players from enjoying the game, and steers them away from it, is excellent business sense, and CCP should hire the OP immediately. His ideas are sound and without flaw. With his vision, we will eradicate much of the playerbase, and have a pure, pvp oriented eve, free of hauler/npc industrialist/mission runner/highsec miner scum!
Ah. Sarcasm. I see what you did there.
Once again, this is an idea thread. You seem to have a grasp on what this means so there is no need to explain it to you.
I am going to change some of the idea in the OP because you seem to not be able to understand them.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
5
|
Posted - 2013.02.04 09:04:00 -
[40] - Quote
Vimsy Vortis wrote:While I completely agree that something should be done to make long term membership of an NPC corp less attractive I think the OP is a little extreme.
No character, regardless of what corp they are a member of should be restricted in the kind of system they can go into, or not have the ability to use their spaceship to affect the spaceships of other players, the ability to go wherever you want and do whatever you want to anyone so long as you're willing to accept the consequences are the fundamental aspects of the game and no person who is paying a subscription for this game should be restricted from them.
By all means make being in an NPC corp suck balls by putting a big old tax on all market transactions or even do something lore-fitting like have all non-rookie NPC corps be at war with the non-rookie NPC corps of their factional enemies (I mean people keep saying that the empires are meant to be at war with eachother, but it's pretty hard to tell). But the basic functionality of the game should remain intact.
I agree. They were extreme. And I thank you for keeping your post outside of the negative boundaries.
A lot of people don't realize that sometimes you have to start with an extreme idea and trim it down to a more realistic area. As you might have notices, I went and amended the original post. I did not remove anything, but simply highlighted some things and added comments.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
5
|
Posted - 2013.02.04 09:08:00 -
[41] - Quote
Destination SkillQueue wrote:Sura Sadiva wrote:I think NPC corps are actually used for 2 purpose:
1. For new or realuvely new players still looking around and getting the basic of the game.
2. Old players using them (with their main or their alts) to get advantage and, on some extend, exploiting the advantages and protections given by NPC corps.
I think the #2 should be severely nerfed.
So I agree with the OP general idea, but most of the changes he proposed are not a realistic option; like limiting ppl in NPC copr to 1.0, 0.9, negating mining and so on. This would results simply in cutting the legs for true new players that need to graps the general meanings of the game and evaluate the options they have. Other ideas may be more intersting (like limiting station services to the NPC copr you belong or denying the bounties options).
In general most of the "protections" and advantage offered by NPC corps are a benefit only for experienced players that know how to take advantage of the system.
So instead of totally denying some aspects of the game (that would be disruptive for new players) I think should be more a progressive pushing to leave the NPC corp making stay there not convenient. What you describe is propably intentional, but it might not seem that way to you, since you're missing one important reason the NPC corps exist in the first place. That is to provide a final safe haven for all players to recuperate and lick their wounds. It's there to make sure you can't be griefed out of the game by in-game means. That reason for existing is specifically targeted for old and new players. No matter what enemies you make and how many people you **** off there needs to be an area where you can go get back on your feet and gather resources to try again. It's where people go when they're tired of the normal stressful drama and just want to get away from it all for a while. It ensures, that you always have other options besides quitting the game when you're driven to a corner or just need a break.
Absolutely correct. This is one of the reasons why an NPC corp exists. The other reason is for new players. However, it also allows players to misuse and abuse (exploit) the game mechanics in a way that doesn't coincide with the major theme of the game: Choice(s).
If you choose to "anger many people" and "make enemies", then you SHOULD by all rights suffer the consequences. And, by all means, this doesn't need to happen in game. If EVE is getting a little thick for a certain player, then perhaps a break might do the same thing. I mean, if you upset someone enough to wardec your PRC, and then don't log in, doesn't that solve both problems?
This thread was not intended to get people to quit the game. And on the other hand, sometimes the abuse of the NPC corp IS the stress causing element in the mix.
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
5
|
Posted - 2013.02.04 09:14:00 -
[42] - Quote
Dave Stark wrote:
war decs. if they already have less tools, why are you making a redundant thread?
Is this the only "tool" you could think of? Wardecs? I think it goes without saying that NPC corps wish to avoid wardecs. You mentioned less tools... ToolS... Plural. So, I will accept 'wardecs' as the first tool in your list. Care to add more?
Name a second thing that NPC corps cannot do that a PRC can out-of-the-box. Keep in mind that even a PRC cannot just use ALL the tools upon day one of creation. They have to work at some of the things, too.
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
5
|
Posted - 2013.02.04 09:29:00 -
[43] - Quote
Dave Stark wrote:Sol Weinstein wrote:Dave Stark wrote:
war decs. if they already have less tools, why are you making a redundant thread?
Is this the only "tool" you could think of? Wardecs? I think it goes without saying that NPC corps wish to avoid wardecs. You mentioned less tools... ToolS... Plural. So, I will accept 'wardecs' as the first tool in your list. Care to add more? Name a second thing that NPC corps cannot do that a PRC can out-of-the-box. Keep in mind that even a PRC cannot just use ALL the tools upon day one of creation. They have to work at some of the things, too. Thank you. i said tools because wardecs belong to a set of tools, plural. also your suggestions don't add anything to the game, i have no idea why this thread is even being taken seriously. all you're suggesting is making the game unplayable to a subset of players. it doesn't address any issues and is a complete waste of CCP's time
And I offered you the chance to list them. This is your point in time to step up to the plate and discuss the topic in a meaningful way. Since you have obviously not taken that opportunity, it is your loss.
My suggestions aren't intended to add anything to the game. They are intended to open discussion about the game mechanics. But to clarify your point, yes. My suggestions are designed to remove a safety feature that is being abused by a percentage of the playerbase and still retain the benefits of the system for the intended audience: new players.
In what way do the changes I propose make the game unplayable? But I know that you won't offer a direct answer to my questions or ideas because you have failed at every single opportunity so far.
I went and modified some of the original post. I suggest you go and read them OR bow out of the discussion. You can only choose one.
Maybe you should just remove this thread from your watch list and move on to another topic.
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
5
|
Posted - 2013.02.04 09:40:00 -
[44] - Quote
Dave Stark wrote: there's nothing here to discuss, just a laundry list of ways to make npc corp players unable to actually play the game. do i never need to explain why that's a dreadful idea? because i'm not going to, it should be self evident.
discussion about what? a system that works perfectly fine and doesn't need changing? again, this topic is a waste of time.
how will it make the game unplayable? well people can't buy and sell, people can't mine, people can't move around. all there is to do is ship spin. that's why your ideas are awful, because it leaves the players in npc corps no way to actually play the game they're paying to play. these restrictions would be absurd on trial accounts, let alone full accounts.
i fail to see the problem npc corps are creating (tip: they aren't creating any problems).
if you tell me what "problem" you're trying to fix, i might take this thread a *little* more seriously.
You didn't go and read the post or the changes I made to it. Where is your victory rant on how I backed down from my original post?
I will offer you one more chance to state how my modified changes make the game unplayable. Please. Prove me wrong with your ideas and not just rant at me. I'm begging you to have an intelligent discussion about this.
You are obviously one of the players who uses the protection of an NPC corp to abuse the system.
I am hoping CCP will add personal declarations of war in a future expansion. You're my first target.
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
5
|
Posted - 2013.02.04 09:50:00 -
[45] - Quote
Thank you for finally admitting you have nothing to offer to the discussion and bowing out.
|

Sol Weinstein
Lunatic Warfare Federation
5
|
Posted - 2013.02.04 09:53:00 -
[46] - Quote
Dave Stark wrote:Sol Weinstein wrote:Thank you for finally admitting you have nothing to offer to the discussion and bowing out. so you're admitting there is no problem that you're trying to fix, and you just listed a bunch of stupid changes to waste every one's time in the most elaborate troll i've seen in a while? ok, glad we've cleared that up.
No. I am offering you the same respect you are offering me. I am choosing to ignore your own rant and just pick and choose what I want to see.
You've pointed out quite clearly that you have a distaste for my ideas. Your negative opinion and attitude have been noted.
You may move along now.
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
5
|
Posted - 2013.02.04 10:01:00 -
[47] - Quote
Qaidan Alenko wrote:I can see why the OP is the CEO of a 1 man Corp....
Did your main happen to get jumped by a SWA PVP roam, or something?
No.
I am in a one man corp because NPC corps offer me nothing. It's a personal choice.
Did you only post to make personal attacks or to discuss the thread topic?
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
9
|
Posted - 2013.02.04 19:48:00 -
[48] - Quote
Buzzmong wrote:
I think the OP has posted these ideas simply because he wants to shoot someone who is in an NPC corp and is afraid of Concord and hasn't realised killing a wardec target still has an isk cost.
You didn't read the post. To clarify, no, the reasons you stated are not the reasons.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
9
|
Posted - 2013.02.04 19:55:00 -
[49] - Quote
A Player Run Corp does not have the ability to erect a POS out-of-the-box upon corp creation. There is a grind. Even if that grind is only performed by a 1-man corp which later accepts members.
I will state... again... for those that couldn't find the gumption to read the entire post... This has nothing to do with war, war decs, war targets, 'waaah you won't undock', 'waaah station games', or anything remotely concerning shooting at other players. Don't let the corp name confuse you.
And, for fun and cookies, I am adding a #6
#6. Anchor cans or secure cans in space
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
9
|
Posted - 2013.02.04 20:03:00 -
[50] - Quote
Amenotep Polo wrote:What is the deal with NPC corps, why do people keep on complaining about them?
Is it because they can't be decc'd? Hell if you want pvp i got news for you, high sec might not be the most optimal place.
Also, destroy npc corps and prices will skyrocket to the point that a frigate will be an hard loss.
Not complaining about the NPC corps as a whole. I feel they add a great service to certain parts of the playerbase.
The "complaint" (even though this is a Features & Ideas thread, and not a complaint thread) is about SOME of the actions players in a NPC corp can perform.
Once again, you are admitting to not reading the full post. In the full post, I stated this is not about wardecs or player vs player at all. I do not want PVP from new players, or even old players that DO NOT WISH TO ENGAGE IN PVP. Thank you for your completely irrelevant opinions about something I specifically went out of my way to inform you that I was not interested in.
Your comment about the economy is a waste of words. Because this thread is NOT about dissolving NPC corps. Yet another admittance on your part you showed no respect and didn't read the full post or any follow-up posts.
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
9
|
Posted - 2013.02.04 20:07:00 -
[51] - Quote
De'Veldrin wrote:
Seriously? So if they dare to venture outside of their "reservations" everyone can shoot them? If I was a new player, I'd quit.
These suggestions, and I use that term charitably, are terrible, and very poorly thought through.
You didn't read the whole post. Nor did you read the second post where I changed the ideas based on the interaction of the thread over 6 pages of discussion.
Some of those ideas ARE poorly thought out. And if you would have read the whole post, you would have understood that and your negative opinion might have been a slight less... negative.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
9
|
Posted - 2013.02.04 20:14:00 -
[52] - Quote
Ruskarn Andedare wrote:Sol Weinstein wrote: ...
There are many aspects of this game that are ruined, just ruined, by actions of players in NPC corporations. The bounty thing is one of the major ones. Hopefully, someone out there will agree that the leash needs to be tightened on most of the people that use the NPC Corporation Exploit when performing harmful actions towards another player or corporation.
...
Please, please, please, could you list the aspects of the game being ruined by players being permitted to be in NPC corporations so we can judge the suggestions for their impact on the problems you see as well as their impact on new players, players booted from corp, casual players, pro griefers, etc.
I already did in the original post and the updated post below the original.
1. Bounties should not be able to be placed by players in a NPC corporation. 2. Cans and secure cans should not be able to be littered across the universe by players in a NPC corp. 3. Blanket protection should not be provided to a player when there is no chance of backlash. And this is important: "backlash" may or may not be only referring to direct PVP. Somewhere in this forum there is an idea about using standings to impact market orders and such. I personally would like to set all NPC corps to -10 and not let them buy my market orders. But that is just me. And, in the world of EVE, it would be an OPTION. A CHOICE of a player or corporation to use the feature.
Maybe the thread should not just be "what they shouldn't be able to do" and be changed into a thread about "ideas to finally fix some of the NPC corp mechanics to better coincide in a game that advertises Choices and Consequences as it's striving feature".
This is how we start a discussion about the problems in the system and possibly enact change. Some of the ideas are poorly thought out and I admitted that and changed the ideas. If you didn't educate yourself on the original post, or read all the follow up posts you are doing this thread (and yourself) a disservice.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
9
|
Posted - 2013.02.04 20:19:00 -
[53] - Quote
Mikhael Taron wrote:When I was running the tutorial missions they sent me into/through 0.7/0.6 sec space. Are those missions also to be banned?
Once again, you didn't educate yourself on the original post or any of the follow up posts.
And, even if that change was implemented, there would be MANY things that would have to change in the game. Redoing some missions, or the simpler act of just removing them, would need to happen.
However, if you had the respect to read the original post and the follow up posts, you would see that the system restriction idea was removed.
Your ill informed and misplaced negative opinion has been noted and I thank you for your poorly placed response to my post.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
9
|
Posted - 2013.02.04 20:23:00 -
[54] - Quote
Jenn aSide wrote:Sol Weinstein wrote:Jenn aSide wrote:
No, the ONLY possibvle motivation you could have is you want people to play just like you do
Wrong. It is not the ONLY possible motivation. And I'll prove that by.... Jenn aSide wrote: I haven't read the thread
Thank you for giving an opinion on a topic you admit to not educating yourself on. You will be taken seriously when you read the thread, and all the follow-up posts. Thank you. ROFL, So, you're really telling me that you didn't understand that I was agreeing with you Sol and being sarcastic to the people who were poo-pooing your idea? And then havign the nerve to tell ME to read lol. You're just plain brilliant. -1 like.
My apologies, I misunderstood your post. It happens. But, you did state you didn't read the thread. How could that possibly help the discussion? Sorry to have upset you over this.
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
9
|
Posted - 2013.02.04 20:30:00 -
[55] - Quote
The original post has been amended (again). Please go and read (or re-read) the entire original post so we may all have a discussion about the ideas.
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
9
|
Posted - 2013.02.04 20:49:00 -
[56] - Quote
Mikhael Taron wrote:Sol Weinstein wrote:Mikhael Taron wrote:When I was running the tutorial missions they sent me into/through 0.7/0.6 sec space. Are those missions also to be banned?
Once again, you didn't educate yourself on the original post or any of the follow up posts. And, even if that change was implemented, there would be MANY things that would have to change in the game. Redoing some missions, or the simpler act of just removing them, would need to happen. However, if you had the respect to read the original post and the follow up posts, you would see that the system restriction idea was removed. Your ill informed and misplaced negative opinion has been noted and I thank you for your poorly placed response to my post. Thank you. Damn, you are so pompous! So, just to get into the spirit of things, I re-read your original post, and quote the same Quote: mended the post to reflect this. Read it all.
So the new list is:
1. Place bounties on players 2. Place bounties on corps 3. Rent manufacturing or research slots in any station that is not owned by their NPC corp (This goes both ways. Those slots should be reserved for the members of that NPC corp.) 4. Anchor cans or secure cans in space.
I might add in "light a cyno", but since they have to do it while in some form of 'harms way', I suppose we can let this one slide.
Thank you.
- How has placing bouties on players or
- corps diminished the game? So bounties are placed on your toon/corp? This is a big deal?
- As long as players in player corps can no longer rent slots in NPC stations then that's fine. Quid pro quo.
- You're annoyed because you can't shoot at our cans? That can be the only reason for objecting to this, otherwise there is no difference
We pay 11% tax, are deprived of a LOT of features available to player corps, and STILL you're unhappy?
It is not that the bounties are a 'big deal'. It's just something that a NPC player should not be allowed to do (IMO). No, I am not annoyed I can't shoot... so you didn't read the post or the other pages... What you think is not the ONLY reason. There is a difference. The difference is they should not be able to anchor cans in space while in a NPC corp.
I would also go on to point out that even PRCs should not be able to anchor cans willy-nilly in space and should require similar restrictions in accordance with POS erection. There should be a standing requirement. Again, IMO.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
9
|
Posted - 2013.02.04 20:56:00 -
[57] - Quote
Mikhael Taron wrote:
NPC players are hit with 11% tax on earnings and have no way to reduce it. For that level of tax I want something in return. Everything you complain about is paid for by that tax.
I fixed this for you.
NPC players that aren't smart enough to trade their goods to an alt are hit with 11% tax on earnings only in three areas of the game, ratting bounties, mission bonus/payouts, market transactions, and have no way to reduce it, other than join a Player Run Corporation. For that level of tax I want something in return, even though I will ignore the fact that a mere 11% affords me virtually complete protection from PVP unless I choose to go into the areas of space that allow me to be shot at without CONCORD protection, and absolutely no form of backlash for any of my actions or ChoicesGäó. Everything you complain about is paid for by that completely avoidable, or such a small amount that I can basically ignore it, tax.
You're welcome.
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
10
|
Posted - 2013.02.05 01:45:00 -
[58] - Quote
Buzzmong wrote:Sol Weinstein wrote:Buzzmong wrote:
I think the OP has posted these ideas simply because he wants to shoot someone who is in an NPC corp and is afraid of Concord and hasn't realised killing a wardec target still has an isk cost.
You didn't read the post. To clarify, no, the reasons you stated are not the reasons. Thank you. Haha, really they're not? How odd, because people have repeatedly asked you what the actual problem is, but thus far you've declined to answer that question. Of course, I'm well aware if killing people is your objective you can't very well say that, as it'll undermine anything you say. Now, if you'd be so kind and gracious as to actually spell out how people being in NPC corps is having a direct or indirect negative effect on everyone rather than just saying they do, then it would be much appreciated. Thank you.
Wrong, I posted those answers a few posts up. I will kindly ask you to read all the posts in a thread before making accusations.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
10
|
Posted - 2013.02.05 01:51:00 -
[59] - Quote
Derath Ellecon wrote:Sol Weinstein wrote:I will state... again... for those that couldn't find the gumption to read the entire post... This has nothing to do with war, war decs, war targets, 'waaah you won't undock', 'waaah station games', or anything remotely concerning shooting at other players. Don't let the corp name confuse you.
And I will state...again...as others have, that you do a completely **** job of laying out your arguments as to WHY these things are problems. Hence your proposed "fixes" are without base or merit. Try again. As an example, you state in your OP Quote:There are many aspects of this game that are ruined, just ruined, by actions of players in NPC corporations. The bounty thing is one of the major ones. Just saying it doesn't make it so. You fail to put forth any convincing argument to back up that statement? How does a player in an NPC corp ruin bounties? As far as I am aware while you cannot put a bounty on an NPC corp, you can put a bounty on a player in an NPC corp. If a player in an NPC corp is suicide ganked, why shouldn't he be allowed to place a bounty on his attacker for revenge?
You will be given the same instructions as the other people: please read all the posts in this thread on all the pages.
I gave my reasons and I suggest you give the thread and posters the respect of reading them.
Thank you.
It's not news to anyone that players use alts in the safety of an NPC corp to do their "dirty work". It's not news. It never will be. And most people will gladly admit it.
If a NPC corp member gets suicide ganked, then they just got a lesson in what not to do. Don't be away from your keyboard or alt-tabbed on your facebook account. Stay aligned to a celestial or other warpable location. Fit some form of tank or use a ship that can't be ganked so easily. And even these things are not guarantees. Sometimes, being in a PRC is enough reason NOT to be targeted because it usually means that the player isn't just hiding in an NPC corp. And that there might be some real people behind the keyboard.
Why shouldn't he be allowed to set a bounty? Because he is in a NPC corp.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
10
|
Posted - 2013.02.05 02:01:00 -
[60] - Quote
Everyone:
There is no "argument" here. Therefore, I can't give you answers to my "argument". This is an idea thread. The things I posted are ideas. And some of them have been changed or deleted through the discussion that has taken place over 9 pages so far.
I don't have to "defend" my reasons. Why? Because these are ideas. If you don't agree with them, and also refuse to take part in a meaningful discussion about them, then I refuse to "defend" my reasons. Why? Because you have already shown me that you don't agree and don't want to discuss the issues. The point of the thread is to discuss the ideas and find their strengths and flaws. And to find people who also agree that Something Needs To Be Done About The Players Who Use NPC Corporations To Abuse The Game Mechanics. Otherwise known as An Exploit. All of you asking "explain what this mystical exploit is" just got your answer.
I find it quite interesting that most of the people keep talking about the removal of the bounties. Yet, no one has said anything about preventing NPC corporations from anchoring cans or secure cans in space. Or the idea of NPC restricted lab slots. Every single disgruntled pilot is only focusing on the bounties. Interesting. Is it because you know damn well that you are abusing them? It is my opinion that you are aware of your abuse.
There is a part of me that would also suggest that players IN a NPC corp would be PROTECTED from bounties. Can't get them OR give them. Maybe the old system needs to be put back in place. NPC players need to have the old -2 secstatus in order to receive a bounty. I don't know. This is why the post was made. To discuss it. So, please wipe the foam from your mouth before you attack an idea or make accusations against me or my ideas.
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
10
|
Posted - 2013.02.05 06:08:00 -
[61] - Quote
Derath Ellecon wrote:Sol Weinstein wrote:You will be given the same instructions as the other people: please read all the posts in this thread on all the pages.
I gave my reasons and I suggest you give the thread and posters the respect of reading them.
Thank you.
Not too far up the thread you said you updated the OP. Now I have to read through the entire 9 pages, hoping to not miss some small piece? The fact that you maybe answered those questions 8 pages later is proof of your failure to outline your proposal (both it's justifications and fixes) in your original post. Good luck however with your arguments. Happily given your inability to formulate anything in a concise manner couple with your overly arrogant attitude will pretty much ensure something this stupid will never get implemented.
Skimming should get you to the posts you need.
Just because you can't (or are unwilling to) find the information doesn't mean that I have an "inability to formulate anything in a concise manner".
Overly arrogant. Mhm. I expect you to read the information and educate yourself on the topic in order to be taken seriously. Just acting out and making personal attacks, using name-calling, and other remarks about the post or the poster doesn't do anything but make your points invalid.
"Something this stupid." And here you fail to point out exactly how "stupid" it is. But, thank you for your negative opinion. It has been noted down and will be taken into consideration.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
12
|
Posted - 2013.02.06 07:44:00 -
[62] - Quote
Humera Arran-Tiar wrote:I seriously thought this game was all about the freedom to do whatever you wished within the scope of the "sandbox". As individuals we choose freely whether to work for a company/corporation or go into business for ourselves. Your ideas of "forcing" people out of NPC corps and into player owned corps. How many one-man corps do we really need? The chat in NPC corps can be rather invigorating at times. Placing such constraints, imho, limits the game and deviates from the "free" path.
No one said anything about "forcing players out of NPC corps". Stop reading between the lines and making stuff up. Your mistaken analogies are not what this thread is about.
This is not about 1-man corps.
That is awesome that the chat may or may not be invigorating at certain times. (Yet you ignore that fact that it can be downright horrendous whenever it isn't "invigorating at time". And that is STILL not what this thread is about.)
Placing "such constraints", in my opinion, does not limit the game at all. Also, which points that I made would limit the game? The bounties? Okay. Explain. What about the lab slots? Okay. Explain. And the one about anchoring cans and secure cans? Okay. Explain.
You read what you wanted to read. I'm sorry you can't see that.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
12
|
Posted - 2013.02.06 07:54:00 -
[63] - Quote
Maverick Ice wrote:Sol Weinstein wrote:This has been changed after several pages of discussion. Some of the original ideas were poorly thought out and I have amended the post to reflect this. Read it all.
So the new list is:
1. Place bounties on players 2. Place bounties on corps 3. Rent manufacturing or research slots in any station that is not owned by their NPC corp (This goes both ways. Those slots should be reserved for the members of that NPC corp.) 4. Anchor cans or secure cans in space.
I might add in "light a cyno", but since they have to do it while in some form of 'harms way', I suppose we can let this one slide.
Thank you.
========
While I agree that NPC corps should be limited to some degree, it is my opinion that the ones you listed are a tad bit harsh and not needed. I would amend the list to be something similar to this... 1. Be able to declare war on an individual in a NPC corp. Said war-dec would follow the person for 24 hours after they leave the corp, and would set a 24 hour war with the receiving corp/alliance. 2. Disallow the CEO to disband a corp under a war-dec, except as a term of surrender. This would prevent corp-hopping single-man corps. 3. Any corp member that leaves a corp/alliance under war-dec would receive a 24 hour personal war-dec, that would follow them into whatever corp they join...if that corp is a player run corp/alliance, said corp would also get that 24 hour war-dec.
This isn't bad. Although I do not agree that my original suggestions are harsh at all. But that is simply my opinion.
Thank you for actually contributing to the thread instead of acting out like everyone else. This is the point of the thread. To start a dialogue and discuss some of the issues that are having a negative impact on the game.
To the rest of the people:
I find it absolutely entertaining that people are getting so up-in-arms about my idea to restrict bounties. Bounties, in the way they are now, wasn't in the game for 9.5 years. You needed to bounty an actual criminal. Someone who had a standing of -2 (maybe it was -1, not 100% sure) before December 5th, 2012. And the players who are against my ideas are holding on to this like it is the holy grail of EVE and NPC corps and "freedom". I could at least see the anger over anchoring cans and secure cans. But to get so enraged over a mechanic that is literally 2 months old is very entertaining.
I will go out on a limb here and suggest that, in my opinion (because you have to say that now or people don't seem to get it), these same people are the ones who are gleefully... let's call it "taking advantage of" (and not say "abusing" or "exploiting", because those words seem to be flags that incite rage)... the new lax in the bounty assigning mechanics introduced exactly 2 months ago.
Thank you, Maverick Ice, for taking the time to see that all I wanted was to start a dialogue about a topic. Shame on the rest of you for using it as your podium for anger, rage, aggression, and just plain old bullying in this forum.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
12
|
Posted - 2013.02.06 08:21:00 -
[64] - Quote
Mikhael Taron wrote:Sol Weinstein wrote:Mikhael Taron wrote:
NPC players are hit with 11% tax on earnings and have no way to reduce it. For that level of tax I want something in return. Everything you complain about is paid for by that tax.
I fixed this for you. NPC players that aren't smart enough to trade their goods to an alt are hit with 11% tax on earnings only in three areas of the game, ratting bounties, mission bonus/payouts, market transactions, and have no way to reduce it , other than join a Player Run Corporation or by use of an alt in a PRC. For that level of tax I want something in return , even though I will ignore the fact that a mere 11% affords me virtually complete protection from PVP unless I choose to go into the areas of space that allow me to be shot at without CONCORD protection, and absolutely no form of backlash for any of my actions or ChoicesGäó. Everything you complain about is paid for by that completely avoidable, or such a small amount that I can basically ignore it, tax. You're welcome. Thank you. You appear to be hearing voices, as I haven't thanked you for anything, certainly not this vain attempt at an intellectual discussion. You have fixed nothing, though you're under the delusion that you have.. Quote:a mere 11% affords me virtually complete protection from PVP unless I choose to go into the areas of space that allow me to be shot at without CONCORD protection Exactly right! It's a player choice, something that is vital in a player-driven game. In your opinion we ought to be limited to choices approved by you?
I am glad I have finally convinced you to agree with me! Thank you so much for admitting it here, too. You get a few extra brownie points from me! It shows a great fortitude of character to admit in public that you might have been mislead before and have now seen things in the correct way.
We both agree that player choice should have an impact on the gameplay of that person. And choosing to play in a NPC corporation should have impact on those choices. Some of that impact will be positive; and the other half will be negative. I am glad that you finally admitted to seeing the truth of how things work in this game and in real life! This is exhilarating to me!
You're welcome. And, thank you. |

Sol Weinstein
Lunatic Warfare Federation
12
|
Posted - 2013.02.06 08:32:00 -
[65] - Quote
Kogh Ayon wrote:How about add this : "Any player corporation will have at least 10 people(and no trail accounts) after the day it founded, otherwise the corporation will be disbanded by concord."
No 0% tax private corps.
I don't really understand this. Nor do I agree with it.
Again, this thread isn't about making PRCs better. It's about players who choose to play in a NPC corp to be impacted by that decision. I feel, again... *sigh*... in my opinion, and the point of the discussion, there are certain luxuries afforded to players in NPC corps that should not be available to them. I listed those things in my original post. However, I am more than willing to discuss them here!
My Suggestion #3 (see original post on page 1 of this thread) actually works in total favor of a player in a NPC corp!! Oh. My. Gosh. No. Way!
To get back on your suggestion, I feel that eliminating 1-man corps is just as harmful as forcing people out of a NPC corp. I like my 1-man corp. Also, there is a direct cost (1.6mil and the properly trained skills) to form a PRC, as well as indirect costs (open to wardecs, etc.). If the playerbase or CCP feels that these "costs" aren't in line with the benefits of being in a PRC, that should be handled in another forum thread. As that is not the discussion intended to take place here. However, feel free to post a synopsis of that thread and a proper link to it in this forum if you choose (as long as doing so would not violate the forum posting rules!).
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
13
|
Posted - 2013.02.06 19:37:00 -
[66] - Quote
Niveuss Nye wrote:Hate versus NPC corps aside, I do see one issue that will be abused with your suggestion as written.
If you restrict them to research stations only in thier own NPC corp, many will stay in the starter corp or leave the corp they are in for research spots. Especcially if only those in that NPC corp can use them. Ever tried to find an empty research slot?
It would accomplish the opposite of what I think the OP wants to achieve.
Yeah. You're probably right.
It would be nice to see added slots to the universe. But, not sure if that would ever happen. Even though on Sunday there was over 50,000 players online (some might have been Dust514 players, but still), they still haven't seeded a few new slots around EVE. I'm sure the GMs know what they are doing.
Good point, Niveuss Nye. What do the rest of you think of this revelation?
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
13
|
Posted - 2013.02.06 19:49:00 -
[67] - Quote
Zilero wrote:Not sure if this has already been posted but:
Trial accounts should not be able to post links to outside webpages and contracts in chat channels.
In other games Trial Accounts have tighter restrictions, such as not being able to trade or make a personal message (whisper) to other players, form Corps (guilds), and fully use the in-game 'black market' (auction house).
Having said that, this post was not about Trial Accounts. Because in EVE, Trial Accounts are not restricted in these ways. TAs are only hindered by not being able to train certain skills and/or fly certain ships. Ironically, even a TA can both train the Corporation Management skill AND form PRCs.
But, we are getting off track a slight bit. I would ask that this topic be further discussed in another forum thread. Feel free to link that thread here, as long as it doesn't violate the forum rules.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
13
|
Posted - 2013.02.07 16:37:00 -
[68] - Quote
Reuben Johnson wrote:Sol Weinstein wrote:Niveuss Nye wrote:Hate versus NPC corps aside, I do see one issue that will be abused with your suggestion as written.
If you restrict them to research stations only in thier own NPC corp, many will stay in the starter corp or leave the corp they are in for research spots. Especcially if only those in that NPC corp can use them. Ever tried to find an empty research slot?
It would accomplish the opposite of what I think the OP wants to achieve.
Yeah. You're probably right. It would be nice to see added slots to the universe. But, not sure if that would ever happen. Even though on Sunday there was over 50,000 players online (some might have been Dust514 players, but still), they still haven't seeded a few new slots around EVE. I'm sure the GMs know what they are doing. Good point, Niveuss Nye. What do the rest of you think of this revelation? Thank you. I already posted on that same "revelation." While on the surface the OP suggestion sounds good, it doesn't take much imagination to realize what you'll have is even more indy alts being created just to have one or two in every NPC Corp, spamming productions lines all over again. CCP would love it, though, 12 NPC starter Corps, 12 alts, 4 accounts..then there's the 12 holder NPC Corps, 4 more accounts. The failrly new or porr player will still have to wait days for an open line, and the older and richer players will gum up the works.
Very true. However I don't believe there is anything that will stop players using the NPC corps to get ahead in EVE.
But, it has become more obvious over the course of this thread that perhaps I went about it in the wrong way. Or I simply ChoseGäó poorly.
I think the general idea I was going for is: I believe that a player in a NPC corporation should not be able to impact a Player Run Corporation on a personal level. Giving the ability to bounty a PRC (impact on a personal level) is way too powerful. Some players in PRCs form them to be an extension of their in-game persona. It could also be part of a roleplay experience for the players of that corporation. To allow a person who has chosen to not take place in the experience of personalization of gameplay through the extension allowed by the PRC should not be able to impact those things in another player or corporation or alliance.
Perhaps player to player bounties are acceptable. But a NPC corp player should not be able to bounty a corporation or alliance.
Thank you.
|

Sol Weinstein
Lunatic Warfare Federation
13
|
Posted - 2013.02.08 07:58:00 -
[69] - Quote
Mikhael Taron wrote: there is no need to change anything.
I disagree, and so do a few others. This is the point.
Also, you should go re-read the main post. I won't give any spoilers. But, failing to do so means you respectfully withdraw from the discussion.
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
13
|
Posted - 2013.02.08 08:03:00 -
[70] - Quote
Alvatore DiMarco wrote:Posting in a troll thread.
EDIT: I suppose I should try to be constructive. So, here we go with that constructive-ness.
It seems very strongly to me as though OP has been the victim of a bounty placement, with the bounty-placer being the member of an NPC corp. In order for him to come here and make a thread about it, he must have had zero bounty before this alleged bounty-placement occurred, thus making him extremely angry. He decided to wardec the corporation of the person who bountied him, only to find that they are in a wardec-immune NPC corp. His blood boiling and his veins now pulsing with throbbing angry rage, OP decided "NPC corps are overpowered! They shouldn't be allowed to do this! Not to me! This is wrong! This is an EXPLOIT!" and came here to post his thread about how NPC corps are equal to rancid ***** in terms of being vile and needing to be made less-rancid, according to his opinion of what is and is not desirable. However, because one cannot create a justifiable thread on the act of placing bounties alone, OP decided that he should expand upon his original idea and came up with a hastily-prepared list of other ways to shackle, lock up, tie down, chain and otherwise inhibit the sandboxy freedom of anyone who's in an NPC corp.
Another Edit, Because I am Good at Editing: Watch as the OP responds to my post, accusing me of personally attacking him (I may or may not be, I didn't pay a lot of attention to that) and proceeds to condescend to me in the most demeaning and insulting way possible.
Edit Three (Last one, I promise) : I just noticed that OP is Amarrian. Maybe his condescending to everyone who isn't him is actually in-character! If so, then that would also explain why he dismisses the lion's share of disagreement as "not wanting to discuss" and/or "personal attacks", as well as insinuating very strongly that he only wants this thread populated by posts of people who agree with him.
The bounty flag means nothing to me. I really don't care. No one is going to go out of their way to pod me for 100k or even 100mils. I also recognize the game mechanics and very rarely undock in a ship that I can't afford to lose, or would be easily killed with CONCORD knocking on the attacker's hull.
I am not angry with bounties at all. Thank you for putting words in my mouth.
The point of the post is players who have willingly opted out of interacting on the extended levels of PRCs should not be able to impact the players who have opted to.
I have not dismissed the lion's share. In fact, I have gone back and edited the original post multiple times and taken things out that I thought were poorly addressed after engaging in a mostly constructive discussion with other people in this very thread.
I never said or hinted that I only wanted people who agree with me to post their thoughts. If I did, I would just keep ranting on my teamspeak channels all night with the people who agreed with me. But, that brings up a neat little question. Is that how you do things? Only talk to people who agree with you 100% of the time? Perhaps that is why you are failing to understand the point of the discussion here.
Thank you. |
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